Genre: Score
Date: 2004
Country: USA
Audio codec: MP3
Quality: 192 kbps
Playtime: 1:06:00
Date: 2004
Country: USA
Audio codec: MP3
Quality: 192 kbps
Playtime: 1:06:00
1. Kelly Bailey – Hazardous Environments (1:24)
2. Kelly Bailey – CP Violation (1:45)
3. Kelly Bailey – The Innsbruck Experiment (1:07)
4. Kelly Bailey – Brane Scan (1:40)
5. Kelly Bailey – Dark Energy (1:32)
6. Kelly Bailey – Requiem for Ravenholm (0:33)
7. Kelly Bailey – Pulse Phase (1:09)
8. Kelly Bailey – Ravenholm Reprise (0:52)
9. Kelly Bailey – Probably Not A Problem (1:26)
10. Kelly Bailey – Calabi-Yau Model (1:46)
11. Kelly Bailey – Slow Light (0:44)
12. Kelly Bailey – Apprehension and Evasion (2:17)
13. Kelly Bailey – Hunter Down (0:15)
14. Kelly Bailey – Our Resurrected Teleport (1:11)
15. Kelly Bailey – Miscount Detected (0:48)
16. Kelly Bailey – Headhumper (0:08)
17. Kelly Bailey – Triage at Dawn (0:45)
18. Kelly Bailey – Combine Harvester (1:25)
19. Kelly Bailey – Lab Practicum (2:54)
20. Kelly Bailey – Nova Prospekt (1:57)
21. Kelly Bailey – Broken Symmetry (1:03)
22. Kelly Bailey – LG Orbifold (2:52)
23. Kelly Bailey – Kaon (1:11)
24. Kelly Bailey – You’re Not Supposed to Be Here (2:41)
25. Kelly Bailey – Suppression Field (0:55)
26. Kelly Bailey – Hard Fought (1:15)
27. Kelly Bailey – Particle Ghost (1:40)
28. Kelly Bailey – Shadows Fore and Aft (1:26)
29. Kelly Bailey – Neutrino Trap (1:35)
30. Kelly Bailey – Zero Point Energy Field (1:41)
31. Kelly Bailey – Echoes of a Resonance Cascade (1:38)
32. Kelly Bailey – Black Mesa Inbound (2:13)
33. Kelly Bailey – Xen Relay (0:39)
34. Kelly Bailey – Tracking Device (1:03)
35. Kelly Bailey – Singularity (1:19)
36. Kelly Bailey – Dirac Shore (1:26)
37. Kelly Bailey – Escape Array (1:26)
38. Kelly Bailey – Negative Pressure (1:57)
39. Kelly Bailey – Tau-9 (2:05)
40. Kelly Bailey – Something Secret Steers Us (2:02)
41. Kelly Bailey – Triple Entanglement (1:32)
42. Kelly Bailey – Biozeminade Fragment (0:32)
43. Kelly Bailey – Lambda Core (1:44)
2. Kelly Bailey – CP Violation (1:45)
3. Kelly Bailey – The Innsbruck Experiment (1:07)
4. Kelly Bailey – Brane Scan (1:40)
5. Kelly Bailey – Dark Energy (1:32)
6. Kelly Bailey – Requiem for Ravenholm (0:33)
7. Kelly Bailey – Pulse Phase (1:09)
8. Kelly Bailey – Ravenholm Reprise (0:52)
9. Kelly Bailey – Probably Not A Problem (1:26)
10. Kelly Bailey – Calabi-Yau Model (1:46)
11. Kelly Bailey – Slow Light (0:44)
12. Kelly Bailey – Apprehension and Evasion (2:17)
13. Kelly Bailey – Hunter Down (0:15)
14. Kelly Bailey – Our Resurrected Teleport (1:11)
15. Kelly Bailey – Miscount Detected (0:48)
16. Kelly Bailey – Headhumper (0:08)
17. Kelly Bailey – Triage at Dawn (0:45)
18. Kelly Bailey – Combine Harvester (1:25)
19. Kelly Bailey – Lab Practicum (2:54)
20. Kelly Bailey – Nova Prospekt (1:57)
21. Kelly Bailey – Broken Symmetry (1:03)
22. Kelly Bailey – LG Orbifold (2:52)
23. Kelly Bailey – Kaon (1:11)
24. Kelly Bailey – You’re Not Supposed to Be Here (2:41)
25. Kelly Bailey – Suppression Field (0:55)
26. Kelly Bailey – Hard Fought (1:15)
27. Kelly Bailey – Particle Ghost (1:40)
28. Kelly Bailey – Shadows Fore and Aft (1:26)
29. Kelly Bailey – Neutrino Trap (1:35)
30. Kelly Bailey – Zero Point Energy Field (1:41)
31. Kelly Bailey – Echoes of a Resonance Cascade (1:38)
32. Kelly Bailey – Black Mesa Inbound (2:13)
33. Kelly Bailey – Xen Relay (0:39)
34. Kelly Bailey – Tracking Device (1:03)
35. Kelly Bailey – Singularity (1:19)
36. Kelly Bailey – Dirac Shore (1:26)
37. Kelly Bailey – Escape Array (1:26)
38. Kelly Bailey – Negative Pressure (1:57)
39. Kelly Bailey – Tau-9 (2:05)
40. Kelly Bailey – Something Secret Steers Us (2:02)
41. Kelly Bailey – Triple Entanglement (1:32)
42. Kelly Bailey – Biozeminade Fragment (0:32)
43. Kelly Bailey – Lambda Core (1:44)
It's been a little while now, almost 5 months between the last screenshot and now. I would like to explain why I've been so silent those last few months and what you need to expect. For those who noticed, I uploaded some remixes on ModDB to let you know what I was doing. Those were removed because eventually, they had nothing to do with the mod itself, but it was the easiest way to let people know I wasn't dead. But here's the sad news - the mod's development has been moving slower than it used to now since February and, sadly, it will be that way for God knows how long. Keep reading to understand what I mean.
It means there may be a long time between updates or simply none at all.
Originally, I was looking for a music composer to help compose music but seeing the best commitment ever from the few who sent me a message, I decided that I'd just do it myself. Well, I got back into my favorite DAW after years not touching it and.. I went off course. As some or many of you may have noticed, I uploaded some music that was completely unrelated to the mod. It was done to let you know that I was still here and not dead. I eventually removed those because, as I said, they aren't related to the mod in any way. That being said, though, one thing led to another so I wanted to produce more of Hands Up music, as it is my favorite music style. And so I did! I quickly made a second remix of a French song called 'Sur Ma Route' sang by Black M. I felt they were average at best and that I'll take them as warm up productions to say that I got back into my DAW.
Anyway, those 2 remixes were unlisted on Soundcloud now and new productions were made.
As of the time of this article, I released a remix from Alexandra Burke, called Silence. You can listen to that remix below.
A few artists went by and listened to it and liked it, sent me a friend request on Facebook and talked to me about the track. This was also the time where a label contacted me and told me they liked the remix and would like me to produce more. So I got started. They asked me to do a first remix, which I uploaded a preview of on my Soundcloud.
After that, I was asked to make more remixes and so I am in the middle of making remixes for the label.
Now that I have a label to work with, I barely or even just don't have any time to level design for the mod. Now, that does NOT mean the mod is now dead. I prepared for this and made plans in case something that would prevent me from working on my hobby project happened. Despite the horrible news for you, pals, there was still work done since January. Continue reading..
This is going to primarily focus on the programming department here. I won't bore you with the smallest details such as bug fixes unless it's important enough to mention it.
So this is what's been done:
- Programming
For those who played Half-Life 2 and its episodes (and also other games), you may have noticed you have the options to start a new game from a certain chapter? In the original Half-Life, you didn't have any menu option to do so, and you would also need to start from the tram. You could use the console to start elsewhere, but that wasn't part of the menus and it introduced another problem: You had no equipment! You needed to toggle cheats on to give yourself a suit and weapons. Well not so anymore now with Hard Duty.
We're introducing a new entity called the game_player_settings entity.
Nobody likes starting at a certain place and have to toggle cheats to get equipment.
It's a really simple entity really. What it does is provide you with the necessary equipment when you launch a map from the console. For level designers, it's also possible to call for it anytime in the map when it is not used 'On New Game'. From now on, if you'd like to replay a section of the mod, just type in the map's name (we're looking into implementing a chapter menu) and you'll get the necessary armaments.
The multi_trigger is essentially a multi_manager, but we've changed it so that instead of having to disable Smart Edit to input our inputs, we made 16 entries (with their 'Delay before action' - and can be retriggered) so that in JACK, we can see the connection between entities. You can't have that with multi_manager.
Long Jump Module Sound
Copy cd to usb bootable. The default long jump in Half-Life doesn't have any. It was introduced when Opposing Force was made, but only used in MP and has been used in the PS2 port of Half-Life.
The retinal scanner isn't exclusive to Decay. So stop with things like 'Decay Scanner', 'Decay Chargers' and such. I know this isn't entirely your fault because Decay got a PC port and not the main game. Still, it baffles me that nobody played the PS2 version of Half-Life and keep referring to those high quality models to Decay only.
Anyway, the scanner and chargers have been implemented in the mod and are 100% fully working.
In addition, we've made it possible to implement a custom value for the chargers on how many hit points you can be given. By default, you'll get the same number of hit points from using a charger in Half-Life based on the difficulty selected if no value is put in the editor. For some situations, we might need to give you more, and sometimes less.
Furthermore, we changed their behavior a bit so that when you're full on health or armor, the chargers will play the 'empty' sound just like in Half-Life 2. Just a neat touch for those who rely more on their ears than their eyes.
Movement Indicator
A small touch. It doesn't add anything to gameplay, just makes the mod a little more unique. Again, not exclusive to Decay, but to the PS2 version as a whole. If you don't know what the movement indicator is, it's that little man at the top right below the flashlight. It shows your current movement (running, walking or crouching). I removed jumping because we've introduced some elements from OP4 that caused the movement indicator to not understand when the player was actually jumping, or simply in the air falling.
Some adjustments were made to the HUD. We had it blue since the beginning and that when you fall under 40 HP, the health numbers become red, but what's new is that now, when falling below 20 armor, the numbers become red as well and when you are below 15% of your current magazine and/or ammo pool, the numbers turn red too. This is a little visual feedback for those who are in the middle of the action and want to quickly know if they need to seek cover to reload or find ammo, health or batteries.
Ground Turrets Retract
We've made it so that ground turrets will retract after not seeing an enemy after a couple of seconds.
Side note: The model looks broken because OpenGL decided not to work for me for some reason, so it's been recorded using Software. Please don't use Software. The model looks fine in OpenGL. Plus, the sentry model is from the PS2 version as well.
OP4's Ropes are now in and fully working.
Deleted Allies Limit
You could only have 2 allies follow you at all times in Half-Life. The Source port altered or removed it and so we did remove it altogether for Hard Duty.
We've made it so that the HEV suit no longer has a flashlight by default. I think that the flashlight on an HEV suit was out of place for what it was intended to be used for, so instead, we've decided that HEV suits in Hard Duty don't have flashlight embedded. It's not a hand held object, it works the same way as Half-Life once picked up. Furthermore, it can be stripped away with a player_weaponstrip.
Weapon Sway
Half Life Soundtrack Download
To give credits where it's due, it was implemented after Step4enko implemented it himself in his mod. So we did as well. If you don't know what it is, maybe you know it as weapon drag. It's when your gun model.. well sways a bit when moving your head around in game. I've taken the gif from one of the Black Mesa's update in case you're still confused.
The M4 comes with full ammo when picked up for the first time.
All models are HD by default
I know some of you don't like the HD models, but we've decided to go with them anyway. There won't be any low definition models and we're removing the option in the menu to switch between them. We wouldn't recommend porting low definition models to the mod, although we're not stopping from doing so, but don't complain that it's broken if you choose to do so because we warned you not to do it.
We ported some of the many weapons from Op4 to Hard Duty. Among those we ported: Wrench, Deagle, Shockrifle, LMG, Spore Launcher, Sniper Rifle.
You won't be wielding all of them at once at any point in the game. If you want to use cheats to acquire them all, be my guest, but remember that you'll do a lot of menu'ing in game to get to the weapon because we kept the weapon category to 5 and haven't increased it to 7 like in Op4.
Ported Op4 Allies and Enemies
We also brought many other elements from Op4, such as the enemies and allies. Otis, shocktroopers, male assassins, etc. will be present in the mod.
We've decided to remove the retarded cloak from assassins when playing on Hard.
Python Sound
Fixed the python .357 so that it plays its sound when reloading.
Tripmines will blow no matter what now. Previously, you could step on tripmines. For speedrunning or skipping sections, you could build a staircase and sayonara. Now, you can't. It acts the same way as its PS2 counterpart. It's not new.
Empty Weapon Bug
When you emptied the ammo of your weapon and switch to another weapon you would change the weapon but that emptied gun would still be on your last weapon used slot, so you could press your Q key to switch back to your last weapon which lead to the only time you would see the holster animation play in Half-Life and just cause you to see no weapon. So we fixed this.
That's more for level designers. I made some sprites for many of the entities that didn't have any.
Some of those sprites are available for download. I posted a download link on TWHL.info a while back.
And that's the most important changes so far. We've got many other changes like the following:
- Adjust Race X relationship to Xen monsters
- Separate relationship class for black ops
- Don't drop weapon flag for monsters
- If no HEV is on player, do not deploy and play sound 'medshotno1.wav' when attempting to use it. Same thing with HEV charger 'suitchargeno1.wav'
- Added a check so that no matter what happens, health and armor can never go above 100 (this will be a failsafe to any mapping error such as the infinite health door in HL1)
- Fixed crowbar body smashing bug
- Addition of item_generic
- Addition of env_model
- Addition of env_spritetrain
- Addition of env_warpball
Half Life 2 Ost
You thought that was all? HELL NO. We've got so much more to come.
Here's what you can expect in the future (hopefully):
Half-life Soundtrack Vague Voices
- Scaling HUD based on resolution
- Magazine drop when reloading
- Barnacles can grab any monster
- monster_alienflyer (TBD)
- item_random (Check below for an explanation of randomization)
- Random enemy spawn (Check below for an explanation of randomization)
- Overriding monster relationship
- trigger_look
- 3D Skybox Support
- trigger_wpn_holster
- env_zoom
- game_timescale or game_slomo
- Background gun reload (like in HL2)
- trigger_hidehud
- trigger_autosave edit to only save based on health
- Addition of M249 for enemy grunts
- Silencer on glock (will replace rapid fire)
- Barney reload & disarm
- Barney gun shell and magazine eject
- Barney gun shot dynamic light
- Dynamic lighting for weapons
- Enemies are no longer bullet sponges on harder difficulty (we've balanced this for the randomization)
And perhaps much more in the future..
GAME RANDOMIZATION
So what is this supposed to be?
For anyone who's played Underhell, you will be familiar with the system already. The idea is to have each and everyone of you have a unique playthrough. Plus, we want to add replayability value.
So how does it work? What is affected by randomization?
Short answer: Enemies and loot.
Long answer: We plan on having enemies randomly spawn in certain places in certain areas. You won't always find randomization being applied everywhere, because always guessing where someone is not that fun, so we keep it within reason. What type of enemy? Easy-to-defeat enemies such as vortigaunts, zombies, grunts. Harder and more resilient enemies will less likely be subject to randomization. Last thing we want is have players die to an enemy because randomization kicked in incorrectly. Also, we want to make it so that if you play on the hardest difficulty, you'll see more enemies. Since you like a challenge and you'll be playing on the hardest difficulty, we've also made sure to make enemies fun to play against on harder difficulties, meaning that they won't be bullet sponges anymore.
For loot, it's very simple. Sometimes you'll find ammo, sometimes health kits, or sometimes, literally nothing. That's the beauty of randomization. We also plan to have the aggressiveness of the randomization take place based on the difficulty selected. So if you play on harder difficulty, you'll find less loot, so you'll have to be smarter when using ammo.
We still need to implement that and test the system to make sure it works, but we're excited in having that implemented as soon as possible. So stay tuned for more info on that.
And there you have it for now.
Back to this. Now, in the unlikely event I have to lay this mod to rest, I will find somebody to take over the mod's development. I won't have it die anytime soon. There is no telling what is going to happen, though, but do know this: I still look at this page regularly for new comments and try to reply if I can. So, I'm not going to disappear and leave you hanging with no news forever. As I said, it may take a while before any new update is brought here, but there will be.
Just because good things happened to me doesn't mean I'm giving up on you. So keep tracking and keep an eye out for updates ;)
From Combine OverWiki, the original Half-Life wiki and Portal wiki
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Steam album artwork.
The Half-Life soundtrack was composed by Kelly Bailey.
Because the Half-Life CD-ROM complies to Red Book audio standards, it is possible to listen to the soundtrack through regular CD players (starting from track 02, as track 01 is the data track). It is also possible to extract all audio tracks heard in-game in the Steam version by navigating to
steamappscommonHalf-Lifevalvemedia
. On September 24, 2014, the soundtrack was made available as free DLC to all owners of the game on Steam.Track listing[edit]
Game # | OST # | Track title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
01 | 03 | Vague Voices | Prospero01.mp3 | 2:12 | Black Mesa Inbound: During the tram ride to Sector C. | This track features the 'Cosmic Drone' audio sample included in the album Malice In Wonderland of Zero-G's Altered States sample library.[1] This is the same track as Black Mesa Inbound from Half-Life 2. |
02 | 04 | Klaxon Beat | Half-Life12.mp3 | 1:00 | Anomalous Materials: When Gordon Freeman acquires the HEV Suit. | |
03 | 05 | Space Ocean | Half-Life07.mp3 | 1:36 | Unforeseen Consequences: Played at the beginning of the chapter as Gordon makes his way out of the Test Chamber. | This track features the 'Deep Sea Atmos', 'The Deep', and 'Ominous Sea Cave' audio samples included in the Ambient albums of Zero-G's Altered States sample library.[2] This is the same track as Echoes of a Resonance Cascade from Half-Life 2. |
04, 06, 17, 29 | 07 | Apprehensive Short | Suspense01.mp3 | 0:23 | Unforeseen Consequences: When seeing a Zombie convulsing in a chair in front of a flashing monitor. (first instance) Office Complex: While exiting the elevator and seeing a live wire blocking the path. (second instance) Apprehension: When first encountering an Ichthyosaur. (third instance) 'Forget About Freeman!': In the sewers when approaching an Ichthyosaur. (fourth instance) | This track also appears in Half-Life 2. |
05, 31 | 06 | Cavern Ambiance | Half-Life10.mp3 | 1:40 | Unforeseen Consequences: While descending on a platform as Headcrabs emerge from a vent above. (first instance) Lambda Core: While descending on a platform with a truck, prior to fighting the Black Ops. (second instance) | This track features the 'Frost' audio sample included in Zero-G's album ProSamples Vol. 9: Future Beats 2.[2] This is the same track as Zero Point Energy Field from Half-Life 2. |
07, 18 | 08 | Bass String Short | Suspense03.mp3 | 0:09 | Office Complex: In a booby-trapped room with a boarded up exit and Headcrabs falling from the roof. (first instance) Apprehension: Upon entering the freezer area. (second instance) | This track also appears in Half-Life 2. |
08 | 09 | Hurricane Strings (game mix) | Half-Life09.mp3 | 1:33 | Office Complex: Within the freezer area. | This version of the track appears in-game. This is the same track as Neutrino Trap from Half-Life 2. |
* | * | Hurricane Strings (alpha mix) | N/A | 1:37 | Does not appear in the retail game | This version of the track appears in the 1997 press alpha leak. It was used in the E3 1998 Half-Life presentation, 'Offices.' |
09, 25 | 10 | Diabolical Adrenaline Guitar (game mix) | Half-Life02.mp3 | 1:44 | 'We've Got Hostiles': Immediately after the first encounter with the HECU. (first instance) Surface Tension: After destroying the Apache and entering the cliff side pipes. (second instance) | This version of the track appears in-game. It features the 'Beat 17A', 'Beat 17B', 'Beat 19A', and 'Beat 19B' audio samples included in Sony's Methods of Mayhem: Industrial Toolkit sample album.[1] This is the same track as Lambda Core from Half-Life 2. |
* | * | Diabolical Adrenaline Guitar (alpha mix) | N/A | 2:39 | Does not appear in the retail game | This version of the track appeared in various advertisements for Half-Life as well as the 1997 press alpha leak. It was used in the E3 1998 Half-Life presentation, 'Gruntfight.' |
10 | 02 | Adrenaline Horror | Half-Life01.mp3 | 2:10 | 'We've Got Hostiles': When encountering the first Osprey of the game and a squad of HECU soldiers. | |
11, 23 | 12 | Nepal Monastery | Half-Life04.mp3 | 2:08 | Blast Pit: When entering the Silo and hearing the Tentacles for the first time. (first instance) Surface Tension: When entering the realm of the Tentacle in the sand. (second instance) | |
12, 28 | 13 | Alien Shock | Half-Life15.mp3 | 0:36 | Power Up: Upon first seeing the Gargantua. (first instance) Surface Tension: When encountering the Gargantua in the parking garage. (second instance) | This track features the 'Deep Guts' audio sample included in the album Cuckooland Unhinged of Zero-G's Altered States sample library.[2] A remixed version of this track, called Biozeminade Fragment, appears on the Half-Life 2 soundtrack CD. |
13 | 28 | Sharp Fear Short | Suspense07.mp3 | 0:06 | Power Up: Killing the Gargantua. | This track also appears in Half-Life 2 as well as the Half-Life 2: Episode One trailer. |
14 | 14 | Sirens in the Distance | Half-Life14.mp3 | 1:13 | On A Rail: Descending into the tunnels at the beginning of the chapter. | A remixed version of this track, called Triple Entanglement, appears in Half-Life 2. |
15 | 17 | Drums and Riffs | Half-Life03.mp3 | 2:04 | On A Rail: After launching the Rocket. | This is the same track as Tau-9 from Half-Life 2. |
16, 22 | 15 | Nuclear Mission Jam | Half-Life16.mp3 | 2:00 | Apprehension: At the beginning of the chapter while on the railcar and encountering HECU troops. (first instance) Questionable Ethics: When picking up the Tau Cannon. (second instance) | The instance of this track in 'Apprehension' only appears in Half-Life: Source, though there is an entity set to play the track (albeit with no trigger) in the original Half-Life. This is the same track as Something Secret Steers Us from Half-Life 2. |
19, 32, 39 | 16 | Scared Confusion Short | Suspense02.mp3 | 0:16 | Apprehension: After seeing a security guard being assassinated by a Black Ops assassin. (first instance) Lambda Core: Upon entering the room with the Black Ops. (second instance) End Game: After declining the G-Man's offer. (third instance) | This track also appears in Half-Life 2. |
20 | 22 | Military Precision | Half-Life11.mp3 | 1:21 | Residue Processing: When looking out from a vent to see a security guard fending off Headcrabs shortly before being killed by a Barnacle. | This track features the 'Midnight Watch' audio sample included in GMP Music's In The Shadows sample album.[1] |
21, 27 | 27 | Dark Piano Short | Suspense05.mp3 | 0:17 | Questionable Ethics: Upon first discovering an Alien Grunt that is trapped in a glass enclosure. Surface Tension: Core of the missile storage room. | This track features the 'Escaped for Now' audio sample included in GMP Music's In The Shadows sample album.[1] It also appears in Half-Life 2. |
24 | 11 | Valve Theme (long version) | Half-Life13.mp3 | 1:23 | Surface Tension: During the cliff side area. | This track features the 'Smashing 2' audio sample included in the album Cuckooland Ambience of Zero-G's Altered States sample library.[2] This is the Valve Software theme song, the beginning of which is played during the Valve logo movie in all Valve games as well as the long version of the track Hazardous Environments from Half-Life 2. |
26 | 20 | Electric Guitar Ambiance | Half-Life05.mp3 | 1:25 | Surface Tension: During the area with Laser Trip Mines and a Sniper. | This is the same track as Escape Array from Half-Life 2. |
30 | 18 | Hard Technology Rock | Half-Life08.mp3 | 1:40 | 'Forget About Freeman!': When encountering Alien Grunts fighting HECU troops in the repair bay. | This track features the 'Beat 27' audio sample included in Sony's Methods of Mayhem: Industrial Toolkit sample album.[1] |
33 | 19 | Steam in the Pipes | Prospero02.mp3 | 1:56 | Lambda Core: While opening the portal to Xen. | This is the same track as Negative Pressure from Half-Life 2 and Half-Life 2: Episode One. |
34, 37 | 26 | Threatening Short | Prospero05.mp3 | 0:37 | Xen: After entering Xen. (first instance) Interloper: At the portal leading to the Nihilanth's lair. (second instance) | This is the same track as Xen Relay from Half-Life 2. |
35 | 21 | Dimensionless Deepness | Prospero04.mp3 | 1:25 | Xen: The butterfly-activated teleport room leading to the Gonarch's lair. | This is the same track as Dirac Shore from Half-Life 2. |
36 | 23 | Jungle Drums | Half-Life06.mp3 | 1:50 | Gonarch's Lair: At the beginning of the chapter when encountering the Gonarch. | |
38 | 24 | Traveling Through Limbo | Prospero03.mp3 | 1:17 | Nihilanth: While fighting the Nihilanth. | This track features the 'UFO' audio sample included in the album Dream Zone of Zero-G's Altered States sample library.[2] This is the same track as Singularity from Half-Life 2. It was used in the E3 1998 Half-Life presentation, 'Train.' |
40 | 25 | Credits / Closing Theme | Half-Life17.mp3 | 1:39 | Credits | A remixed version of this track, called Tracking Device, appears in Half-Life 2 |
References[edit]
- ↑ 1.01.11.21.31.4Samples Used in the Half-Life Soundtrack Part II on YouTube
- ↑ 2.02.12.22.32.4Samples Used in the Half-Life Soundtrack on YouTube
External links[edit]
- Half-Life Soundtrack on Steam
Real world subjects | |
---|---|
Soundtracks | Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · The Orange Box · Portal · Portal 2 |
Songs | 'Exile Vilify' · 'Cara Mia Adio (Turret Opera)' · 'Still Alive' · 'Want You Gone' · 'You Wouldn't Know' |
Companies | Arkane Studios · Captivation Digital Laboratories · Cryptozoic Entertainment · Electronic Arts · Gearbox Software · Junction Point Studios · Nvidia Corporation · Sierra Entertainment · Sixense Entertainment · Traveller's Tales · Taito Corporation · Valve Corporation · Vivendi Games · Zen Studios |
People | Character models · Production staff · Voice actors |
Other media | Comics:Portal 2: Lab Rat · Randolph the Red-Nosed Turret · Turret Lullaby Development books and articles:The Art of Portal 2 · The Final Hours of Half-Life 2 · The Final Hours of Portal 2 · Half-Life 2: Raising the Bar Films:Half-Life: Uplink As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Neverwinter nights pc game download. This role-playing game (RPG) puts you at the center of an epic tale of faith, war, and betrayal. Neverwinter Nights (NWN) is set in a huge medieval fantasy world of dungeons and dragons. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless be all this and more. |
Other | ApertureScience.com · Canon · Games · Half-Life and Portal universe · Mr. Valve · Recurring themes · Retcons |
Cut songs | 'GLaDOS' Song' |
Retrieved from 'https://combineoverwiki.net/index.php?title=Half-Life_soundtrack&oldid=394522'
The First Half of My Life | |
---|---|
Chinese | 我的前半生 |
Mandarin | Wǒ de Qiánbànshēng |
Genre | Romance Drama |
Based on | The First Half of My Life by Yi Shu[1] |
Written by | Qin Wen |
Directed by | Shen Yan |
Starring | Jin Dong Ma Yili Yuan Quan Lei Jiayin Wu Yue Chen Daoming |
Opening theme | Once Only |
Ending theme | In the Pouring Rain by Li Ruoxi |
Country of origin | China |
Original language(s) | Mandarin |
No. of episodes | 42 |
Production | |
Executive producer(s) | Li Xiaobiao |
Production location(s) | Shanghai |
Production company(s) | Xinli TV Culture Investment Company Limited |
Release | |
Original network | Beijing Television Dragon Television |
First shown in | China |
Original release | July 4 – July 26, 2017 |
The First Half of My Life (Chinese: 我的前半生; pinyin: Wǒ de Qiánbànshēng) is a 2017 Chinese television series based on Hong Kong novelist Yi Shu's novel of the same name, and centers on a group of city dwellers who have to make choices about love and career.[2] It was directed by Shen Yan and stars Jin Dong, Ma Yili, Yuan Quan, Lei Jiayin, Wu Yue, and Chen Daoming.[3] The series was first broadcast on Beijing Television and Dragon Television on 4 July 2017.[4]
- 2Cast
Synopsis[edit]
Luo Zijun lives a peaceful life as a full-time housewife, yet is unaware of the cracks in her marriage. One day, her husband Chen Junsheng files for divorce and she is shocked. After divorce, Luo Zijun heads back into the workforce with the help of her dear friend Tang Jing and He Han, both being white-collar workers and elites.[5]
Cast[edit]
Main[edit]
- Jin Dong as He Han (贺涵), an elite in the consulting industry. His girlfriend is Tang Jing, and they've been together for ten years.
- Ma Yili as Luo Zijun (罗子君), a full-time housewife who lives a simple life after marriage with Chen Junsheng.
- Yuan Quan as Tang Jing (唐晶), a career-minded woman and He Han's girlfriend.
- Lei Jiayin as Chen Junsheng (陈俊生), an elite in the career workforce and Luo Zijun's husband.
- Wu Yue as Ling Ling (凌玲), Chen Junsheng's second wife.
- Chen Daoming as Zhuo Jianqing (卓渐清), He Han's friend.
Supporting[edit]
- Xu Di as Xue Zhenzhu (薛珍珠), Luo Zijun and Luo Ziqun's mother.
- Zhang Lingxin as Luo Ziqun (罗子群), Luo Zijun's younger sister.
- Zheng Luoqian as Wei Wei'an (薇薇安)
- Wang Tianze as Leng Jiaqing (冷佳清), Ling Ling's son and Chen Junsheng's stepson.
- Vivian Wu as Aunt Wu
- Luan Yuanhui as Bai Guang
- Chuo Ni as Luoluo
- Mei Ting as Zhuo Jianqing's former girlfriend
- Tan Kai as Adom
- Kong Wei as a single woman
- Zhang Yanyan as Su Manshu
- Hou Yansong as Laojin
- Wei Zhihao as Ping'er
- Song Yunhao as Duan Xiaotian
- Xu Caigen as Cui Baojian
- Ren Jimin as Chen Junsheng's father
- Zhang Lan as Chen Junsheng's mother
- Ru Tian as Ya Qin
- Min Tianhao as A Hui
- Shi An as Lawyer Li
- Guo Tongtong as Xiaodong
- Chen Guanning as Cui Baojian's son
- Yang Mei as a chubby girl.
- Sun Yuhan as Caicai
- Xu Sheng as Phil
- Guan Xueying as Sandra Dong
- Bi Hanwen as the lawyer of Chen Junsheng
- Qu Lingzi as He Han's assistant
- Lu Ling as Yingying
- Cheng Hong as the marketing manager
- Huang Jing as Tang Jing's assistant
- Yu Mingjia as the CEO of Angel
- Ren Donglin as Li Rui
- Zhang Yi as Luo Ping
Soundtrack[edit]
The First Half of My Life - Original Television Soundtrack | |||
---|---|---|---|
No. | Title | Music | Length |
1. | 'Once Only (曾今唯一)' (Opening theme song) | ||
2. | 'In the Pouring Rain (滂沱大雨里)' (Ending theme song) | Li Ruoxi | |
3. | 'With Infinite Care (小心翼翼)' | Ye Linsheng | |
4. | 'The Moment the Crystal Ball Breaks (水晶球破裂那刻)' | Lin Siyun | |
5. | 'When I See You There' | Knox Summerour | |
6. | 'You & I' | Linda Jackson | |
7. | 'A Playground Where Lights Undousing (不熄灯的游乐场)' | Lin Siyun |
Reception[edit]
Since its broadcast, the series has caused heated discussions online and obtained high ratings. Shen Yan, director of the series, attribute the show's success to its capability to capture modern life in China through several ordinary people's lives and the great influence of book writer Isabel Nee Yeh-su. By emphasizing the importance of female independence, the series has won much favor among female audiences.However, the series has been criticized by book fans for veering too much from the plot. Its display of improper ethical values has also been criticized for degrading social conduct.[6]
Awards and nominations[edit]
Year | Award | Category | Nominee | Result | Ref. |
---|---|---|---|---|---|
2017 | 4th Hengdian Film and TV Festival of China | Best Actress | Ma Yili | Won | [7] |
8th Macau International Television Festival | Best Television Series | The First Half of My Life | Nominated | [8] | |
Best Director | Shen Yan | Nominated | |||
Best Writing | Qin Wen | Nominated | |||
Best Actor | Jin Dong | Nominated | |||
Best Supporting Actress | Yuan Quan | Nominated | |||
2018 | 24th Shanghai Television Festival | Best Television Series | The First Half of My Life | Nominated | [9] |
Best Director | Shen Yan | Nominated | |||
Best Writer | Qin Wen | Won | |||
Best Actor | Lei Jiayin | Nominated | |||
Best Actress | Ma Yili | Won | |||
Yuan Quan | Nominated | ||||
Best Supporting Actress | Wu Yue | Nominated | |||
Xu Di | Won | ||||
29th China TV Golden Eagle Award | Best Actress | Yuan Quan | Nominated | [10] |
International broadcast[edit]
The series will be broadcast by Fox Network outside of China and Mediacorp Channel 8 in Singapore every Saturday, 10:30pm to 12:30am the next day, broadcasting two episodes in a day.[11]
References[edit]
- ^电视剧《我的前半生》只有剧名和亦舒有关?. NetEase (in Chinese). July 12, 2017.
- ^'TV drama to center on urban life and love'. Shanghai Daily. June 29, 2017.
- ^'我的前半生'播放破10亿 马伊琍真情流露赢抚养权. NetEase (in Chinese). July 11, 2017.
- ^''The First Half of My Life' to Be Released Soon on Beijing TV'. womenofchina.cn. July 3, 2017.
- ^'Divorcee finds new life in new TV series'. China Daily. June 30, 2017.
- ^'Hit TV drama explores modern women's issues'. China.org.cn. July 19, 2017.
- ^恭喜!马伊琍凭借《我的前半生》获封视后. Tencent (in Chinese). October 29, 2017.
- ^2017第八届澳门国际电视节奖项提名. Weibo (in Chinese). Macau International Television Festival. December 11, 2017.
- ^第24届上海电视节白玉兰奖中国电视剧单元入围名单公布. People's Daily (in Chinese). May 24, 2018.
- ^第29届中国电视金鹰奖提名演员名单出炉. Xinhua News Agency (in Chinese). October 9, 2018.
- ^'Fox Networks Group to broadcast hit series 'The First Half Of My Life' outside China'. Screen Daily. July 13, 2017.
External links[edit]
- The First Half of My Life on IMDb
- The First Half of My Life at Douban(in Chinese)
- The First Half of My Life on Sina Weibo‹See Tfd›(in Chinese)(registration required)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_First_Half_of_My_Life&oldid=901583772'
Hey, been a long time.
So, in know all of you probebly already forgot about this sound mod. But thats ok, i did to for a few months.
Anyway, im getting back into it, school is coming to an end in a 2 months, so i got time on my hands to mess around again!Anyway, for some of you that play Left 4 dead 2, awhile ago i made a soundmod for that to, not with my voice. But ide recomend you check it out, funny as hell.
So, in know all of you probebly already forgot about this sound mod. But thats ok, i did to for a few months.
Anyway, im getting back into it, school is coming to an end in a 2 months, so i got time on my hands to mess around again!Anyway, for some of you that play Left 4 dead 2, awhile ago i made a soundmod for that to, not with my voice. But ide recomend you check it out, funny as hell.
So down to buisness. v2 hasnt been in progress since 2010. And i uprgaded my puter, so i lost alot of software that i needed, its gonna take me some time to find those again. But you should expect some new updates soon