7/29/2019 Zelda Ocarina Of Time Hd Texture Pack
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04-12-2015, 01:55 AM (This post was last modified: 05-28-2018, 06:35 AM by masterotaku.)
Description: This is a texture pack for The Legend of Zelda: Collector's Edition, Master Quest disc and VC versions of Zelda OOT and Zelda MM. Depending on the game you play, the textures folder will need a different name. Original texture sources: - Zelda OOT Community Retexture Project for Nintendo 64 emulators: http://www.emutalk.net/threads/55307-Zelda-Ocarina-of-time-Community-Retexture-Project-V7 - Bluedart's Majora's Mask texture pack for N64 emulators: http://www.emutalk.net/threads/51244-bluedart-s-Hi-Res-Majora-s-Mask - Nerrel's Majora's Mask texture pack for N64 emulators: http://www.emutalk.net/threads/56677-Majora-s-Mask-N64HD-Project - Some OOT textures come from a 3DS inspired texture pack: http://forums.zelda64.net/topic/10473840/1/ - Artwork from zeldawiki. For example: http://www.zeldawiki.org/Category:Ocarina_of_Time_Artwork - Some icons are artwork from BLUEamnesiac, a deviantart artist: http://blueamnesiac.deviantart.com/ Without them, this project would be impossible. Porting and editing credits: - masterotaku: most of Zelda OOT, disc menus, logos, new HD icons, 2D backgrounds, most of the HUD and a bit of Zelda MM. - Admentus: most of Zelda MM, some of Zelda OOT, transparency corrections, most characters, some fonts, effects, some HUD stuff, etc. - Bighead: skybox textures, which was a difficult and tedious task. - Amon1995: some icons as contribution. What is done: - Disc menus for Collector's Edition and Master Quest. - Zelda OOT. - Zelda MM. Recommendations: - 16x Anisotropic Filtering: apart from setting it in Dolphin, you need to go to the game configuration file (SysGameSettingsPZL.ini), you'll see 'MaxAnisotropy = 0' and 'ForceFiltering = False' under Video_Enhancements. Delete or comment with '#' those lines to see the textures more correctly and avoid shimmering. The default values are needed for Zelda I and II. - Overclocking the emulator: 'Config->Advanced->Enable CPU Clock Override', and increase the percentage at least to 200%. It's necessary for fullspeed at all times, especially if you use 30fps codes. Without OC, there are fps drops in some zones. - Use 'Prefetch Custom Textures' to avoid possible hitches. The texture pack gre bigger over time, so if you don't have enough RAM you may be interested in deleting Zelda OOT or Zelda MM environment textures, depending on which game you are going to play. - Recommended builds: latest Ishiiruka build or latest master builds, as always. Screenshots: Screenshots from an old version of the pack, downscaled from 4k: More here, to avoid long loading times in this thread: http://i.cubeupload.com/8f7m0y.png http://i.cubeupload.com/jkBqvb.png http://i.cubeupload.com/y1ce95.png http://i.cubeupload.com/90mgjq.png http://i.cubeupload.com/u3c1jG.png http://i.cubeupload.com/hx7Qv8.png More screenshots with SSAO enabled: http://i.cubeupload.com/eE8HQV.png Zelda Ocarina Of Time Hd Texture Packshttp://i.cubeupload.com/wK7BdY.png Screenshots with the new aspect ratio fix: http://u.cubeupload.com/masterotaku/Dolphin2015080922371.png http://u.cubeupload.com/masterotaku/Dolphin2015080922364.png http://u.cubeupload.com/masterotaku/Dolphin2015080922343.png http://u.cubeupload.com/masterotaku/Dolphin2015080922340.png http://u.cubeupload.com/masterotaku/Dolphin2015080922425.png http://u.cubeupload.com/masterotaku/Dolphin166.png (3D screenshot) http://u.cubeupload.com/masterotaku/Dolphin165.png (3D screenshot) Download links (latest version is v2.1): DDS BC7: Main download link (DDS BC7), v2.1. By default all 4:3 textures: https://drive.google.com/uc?id=1AgUUygOytTDeMF2npxdfdiAoxl0ZcCad&export=download (Old) Main download link (PNG), v1.3. By default all 4:3 textures: https://docs.google.com/uc?id=0B96P0b2nUqYoc3pWbFNmdmJzUkk&export=download (Old) Main download link (DDS), v1.3. By default all 4:3 textures: https://docs.google.com/uc?id=0B96P0b2nUqYoX1NwZDhqVTNnVlk&export=download Optional nearest neighbor filtered 2D background textures: Newest link: https://docs.google.com/uc?id=0B96P0b2nUqYoTE1LYTVpVm41a2s&export=download Old links: Google Drive Mirror: https://docs.google.com/uc?id=0B96P0b2nUqYoTE1LYTVpVm41a2s&export=download Dropbox Mirror: https://www.dropbox.com/s/z3y54d3s0fab6wx/Nearest%20Scaled%20Backgrounds%20%28PNG%29.7z?raw=1 Old stuff, not necessary with the latest widescreen Gecko codes: (Old) Optional nearest neighbor filtered 2D background textures, 4 folders inside to choose and place inside the 'PZL' folder: https://www.dropbox.com/s/iawnxpq6239xg1m/PZL%20nearest%20scaled%20backgrounds.7z?dl=0 Optional 16:9 textures in PNG format (v0.5): https://www.dropbox.com/s/tvzps8fp5aqdtcb/16.9%20textures%20v4%20png.7z?dl=0 Optional 16:9 textures in DDS format (v0.5): https://www.dropbox.com/s/esmy393q3g8d2hb/16.9%20textures%20v4%20dds.7z?dl=0 Installation instructions for the texture pack: - Place the 'PZL' folder (change it to the name of your game ID if needed, like 'D43' for the Master Quest disc) in the 'C:UsersYourUsernameDocumentsDolphin EmulatorLoadTextures'. - Enable the 'Load Custom Textures' option in 'Graphics->Advanced->Utility'. - Optionally, you can also enable the 'Prefetch Custom Textures' option, if you want Dolphin to load all textures at the start. Changelog: V2.1 (done by Admentus):
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix 'GLH' RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64
The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
Emulation InformationDirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
ProblemsOcarina Of Time Hd Textures
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Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r7436 | Windows 7 | AMD Phenom II x6 1055T @ 3.5GHz | NVIDIA GeForce GTS 450 | Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, | RDilus |
r7598 | Windows 7 | Intel Core i5-760 @ 3.2GHz | NVIDIA GeForce 460 | Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly. | jessek |
3.0 | Windows 7 | Intel Pentium P6200 @ 2.13GHz | Intel | N64 games work fine without changes, NES games crash Dolphin. | MoeBoy76 |
r7719 | Windows 7 | Intel Pentium @ 2.1GHz | ATI Mobility Radeon HD 4570 | NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. | Mamid |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. | Ac |
4.0.2 | Windows 7 | Intel Pentium G1610 @ 2.6GHz | Intel HD Graphics | Majora is quite playable : 15-20FPS, no glitches | hivaoa |
4.0-553 | Windows 7 | Intel Pentium G630 @ 2.7GHz | NVIDIA GeForce 8400GS 512MB | NES Graphics are a glitched out mess. | dude22072 |
4.0-3336 | Windows 8.1 | Intel Core i7-3630QM @ 2.4GHz | NVIDIA GeForce GT 635M | Perfect, no glitches | mbc07 |
4.0-3367 | Linux | Intel Core i5-4670K @ 3.4GHz | NVIDIA GeForce GT 640 | Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time | anon |
4.0-7840 | Windows 10 | Intel Core i5-3570K @ 4.5GHz | NVIDIA GeForce GTX 660 | NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering. | Smartlord |
5.0-2191 | Windows 10 | Intel Core i5 3570K @ 4.2GHz | NVIDIA GeForce GTX 970 | Playable with minor graphical issues. DX11 or DX12 must be used as backend to remove pause menu artifacts. Hyrule HUD elements are not placed correctly. | PimpWithALimp |
Gameplay Videos
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